Depletion: A Game with Natural Rules for Teaching Reaction Rate Theory

Donald J. Olbris and Judith Herzfeld
Department of Chemistry, Brandeis University, Waltham, MA 02454-9110
J. Chem. Educ., 2002, 79 (10), p 1232
DOI: 10.1021/ed079p1232
Publication Date (Web): October 1, 2002

Abstract

Depletion is a game that reinforces central concepts of reaction rate theory through simulation. Each player buys chemicals and guides them through a series of reactions, thereby earning money to buy more chemicals. The reactions occur when players roll a high enough value on two dice to overcome an activation barrier. The reactions may be accelerated by buying heat (which allows the player to roll three dice instead of two) or catalysts (which lower the activation barrier). The value of acceleration derives from the increasing price of fresh chemicals as resources are depleted and waste products accumulate. The player who nets the most money wins the game. The details of the game are presented, with a set of follow-up questions suitable for either a quiz or discussion. Student reaction to the game is also described.

Keywords (Audience):

First-Year Undergraduate / General

Keywords (Pedagogy):

Humor / Puzzles / Games

Keywords (Subject):

Kinetics

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History

  • Received: August 03, 2009

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